![]() This video will cover everything major that we know so far, broken into sections of gameplay mechanics, combat mechanics, and general concepts. We first covered Cube World in Saturday Heat Signature, where we explored the basics and discussed rumors. Hey everyone, this is Steve from ! Today we are talking about Cube World, an action-RPG, voxel-based game that is inspired by the likes of Zelda, Diablo, and fantasy MMORPGs. Below the transcript, you'll find some of our thoughts and concerns as they pertain to Cube World. I've included a transcript of the video below, which focuses on all of the major updates to the game. It's built around infinite everything - Wollay has stated that there is technically no vertical or horizontal limit to the game's expansion, noting that he has been in caves that are "200 cubes deep." Other Major Updates ![]() Take Zelda and mash it up with generic MMORPGs, Diablo, and Minecraft - you're left with the best elements from each, hopefully, all contributing to Cube World's creation. All of this helps ensure focus is kept on adventure and exploration. The same goes for character stats (dexterity, strength, et al.), which will be automatically incremented based upon class and subclass choices, but not individually customizable. Building is an example of this: We're given a few tools for basic structures, like prefab walls and elements, but won't have the freedom that is present in other, more building-focused games. Everything is customizable to a degree that it is satisfying, but confined within enough boundaries where each modifiable element doesn't take priority in gameplay. The objective in Cube World is pretty straight-forward: Explore, adventure, and have fun. Wollay hopes to include boats and ships for sea travel, which will unlock potential for numerous continents and islands, all waiting to be explored. A Brief Overview of the Game and its EngineĬube World is an infinitely-generating world with virtually limitless horizontal and vertical bounds caves go hundreds of cubes deep, mountains go equally high, and the land will perpetually generate as you continue to explore. We'll cover some of the frequently-asked Cube World questions herein, like possible races and classes, the world's generation, and city building and generation. ![]() Cube World's major advancements since the initial videos can be summed up in a few major sections: Persistent mechanical interactions, environments, and progressive mechanical interactions (character-driven, rather than ever-present elements).
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